DnD Dice | ||
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d2 | ![]() | The Coin of Destiny This "die" is more of a philosophical debate than a physical object. Technically a two-sided die, but let's be honest, any coin from your pouch will do the trick. Heads or tails? Life or death? Flip it and let fate (or your rogue's questionable morals) decide. |
d3 | ![]() | The Forgotten Roller Shaped like a chonky cylinder with three flat faces, the d3 is the odd duck of the dice world. Rarely seen in the wild, most adventurers just roll a d6 and divide by two, because math is the real magic. Still, if you happen to spot one, roll it quick before it vanishes back into legend. |
d4 | ![]() | The Rogue's Caltrap The dreaded d4. Equal parts dice and foot trap. This little tetrahedron may be tiny, but it packs a punch, especially when stepped on at 2 AM! Common in D&D and essential for daggers, magic missiles, and painful late-night surprises. |
d6 | ![]() | The Old Reliable Ah, the noble cube. Used by gamblers, kings, and kobolds alike, the d6 is the Swiss Army knife of dice. Whether you're slinging firebolt or backstabbing with a short sword, this classic never goes out of style. Simple. Elegant. Dangerous in multiples. |
d8 | ![]() | Double Pyramids, Double Trouble This eight-sided stinger looks like two d4s smooched base-to-base. Often used for weapons that really hurt, like longswords and battleaxes. The d8 says, "I came to crit, and I brought geometry." |
d10 | ![]() | The Deca-Duelist This beauty sports ten sharp faces of probability. Often working in pairs to simulate percentages, the d10 is the bard of the dice set: stylish, versatile, and occasionally confusing. Comes standard with your kit, but might sneak off to join a circus if you're not paying attention. |
d12 | ![]() | The Forgotten Champion Twelve sides of underused glory. It rolls like a dream, feels great in the hand, and yet somehow gets picked last at the initiative lineup. Don't sleep on the d12; it fuels the mighty greataxe and is the barbarian's best friend (after rage and meat, of course). |
d20 | ![]() | The Chosen One The legendary icosahedron. Twenty faces, one fate. Whether you're critting like a god or failing your persuasion check so hard you get kicked out of a tavern twice, the d20 is the heartbeat of every D&D session. All hail the nat 20 (and curse the dreaded 1). |
d100 | ![]() | The Orb of Uncertainty Behold, the Zocchihedron! A glorified gumball with a hundred tiny numbers. Sure, it's a bit dramatic, and yes, it rolls for days, but when you need to conjure a random result from the multiverse, nothing else will do. Most mortals just use two d10s and call it a day, but rolling this beast is an act of divine chaos. |